I started a blog for a few reasons. The first being that I have have a hub of all my techniques and lessons I've learnt when making anything 3D. It's a good reference point to go back to when I realise I'm about to make the same mistake on a project but can't remember what I've done to correct it.
So here, basically, is a documentation of all my failures.
And when it's put like that it can be a bit daunting but that's how you learn, that's how you improve. I also think that just getting things written down will help methods stick in my memory better. And of course, this being the internet, I would love other artists (or anyone for that matter) to come and criticise my work and technique. Criticise the hell out of it. And if I know anything about the internet, I know that that's what people do best.
I've also taken it upon myself to try and keep it up to date regularly. Doing smaller projects more frequently will help me see the changes and improvements over time and the different aspects of 3D in which I struggle and in which I thrive.
The rise and fall of different technologies within the industry is also something I'm going to try and keep an eye on too. I know there are a lot of new technologies coming round the corner from all different aspects of 3D that I want to share.
That being said. Welcome to the 3D Art Blog, a blog about failure and the industry.