Walkthrough: Jelly Beans
"So how many problems did you have?" Is usually the first question that's asked when telling someone you used Bullet Dynamics inside Lightwave. In which the typical response would be "How long've you got?". It was probably the fact that I was using the most primitive of shapes for doing this that explains why I didn't have too much difficulty when simulating. The set up was actually very simple. I created a capsule, bent it, then dropped it into a container several hundred ti