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Walter
Modelled in 3DS Max - Rendered in VRay - Textured in Substance Painter
Meet Walter. He's going to be the main 'character' of the short I'm currently making. It's going to take some time but he's not going to change much from now on.
Everything is modelled in Max and about 90% of it is Turbosmoothed so I can go up and down the iterations when I don't require so much detail for certain shots. There's still a few texturing changes that need updating as things look drastically different from Painter to VRay.
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